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Old Nov 19, 2010, 10:57 AM // 10:57   #61
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Originally Posted by lemming View Post
Making wins 1-5 each give 1 point, 6-10 2 points, etc. up to the same cap of 25 wins and multiplying the glad point requirement and previously earned glad points by 5 is my best idea for this. Titles will progress at roughly the same rate, but there's more of a carrot for winning. And as always, good players will be able to outpace bad players significantly
This is what i was thinking about, too. Newbies and casuals don't worry about making big loads of glad points, so they probably will be happy seeing those little points coming in, while hardcore gamers will continue to climb the title at the same speed, leaving inexperienced players behind as before.
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Old Nov 28, 2010, 11:43 AM // 11:43   #62
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Someone said sync is not a problem. Well in the last 3 hours I saw way to many sync teams (and I'm talking here about players that were in the same guild).
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Old Nov 28, 2010, 02:52 PM // 14:52   #63
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An other idea should be to add a healer hench in every team. I really hate when i keep getting 4 melee for hours , auto losing to any necro or poison ranger.

Aswell , it might only be pure coincidence , but i noticed that team with no healer usually fight team with healer. After a few hours , i finally did 18 consec and during like 16 first fight , i kept fighting same players , who had no monk. Really i mean , not proud getting a title such as " farming " . It's a complete luck arena , and things finally need to change
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Old Nov 28, 2010, 05:09 PM // 17:09   #64
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Originally Posted by thedukesd View Post
Someone said sync is not a problem. Well in the last 3 hours I saw way to many sync teams (and I'm talking here about players that were in the same guild).
yep syncing is a problem and i saw quite a few sync team and i don't really enjoy it lolz. But many here knows that in order to farm the glad point, syncing is probably the fastest way to do it.

I know people are going to tell me things like "random is random my luck is bad"
but i kinda feel that there seems to be a pattern in that random, when i play a monk, guess what, there will be monks in my team.....just an observation though
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Old Nov 28, 2010, 05:38 PM // 17:38   #65
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tbh shuffling teams at the end of first win is pointless. People would just leave and reenter until they are in a team without retards after the first win, and then go on for 25. Most of the time syncers only do what they do so that they don't have to play with (carry) people whose idea of pvp is to c+space and mash buttons until the match finishes.
The core problem is people's attitude to pvp, as enjoyment for some people can only come from winning; while others play for the sake of mashing buttons to pass time. These two ideas are conflicting and so the problem with RA cannot be solved without negatively affecting either group.
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Old Nov 28, 2010, 06:29 PM // 18:29   #66
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Originally Posted by helloeveryone View Post
.
I know people are going to tell me things like "random is random my luck is bad"
but i kinda feel that there seems to be a pattern in that random, when i play a monk, guess what, there will be monks in my team.....just an observation though
Yes , i'm experiencing that as well , especially 4 melee teams getting necros + monk on 5th fight too. Anyway , that's only luck , considering my opponent teams have always 1 and only 1 monk. If it wasn't completly random , then it would apply for opponent teams aswell , and that's not rly the case....

But yes , if we just think of facts :
- players leave after the fight because no monk or no wiki builds
- players leave for some reason/dc/afk in fight
- non fun and terrible fights such as poison ranger/degen nec vs 4 melee
- (linked to last point ) imbalanced skills for the arena such as Bsurge or war stances on monk. Rez controlling is also too easy in my opinion , and as a ranger, usually when you did a kill you won......
Something should be done in the fight itself , since players mentality won't change anyway. I can't consider bsurge and mo/W are not a problem in GvG too anyway....
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Old Nov 28, 2010, 10:03 PM // 22:03   #67
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Originally Posted by Missing HB View Post
Aswell , it might only be pure coincidence , but i noticed that team with no healer usually fight team with healer. After a few hours , i finally did 18 consec and during like 16 first fight , i kept fighting same players , who had no monk.
That's how queues work. A losing team's members zone back into the outpost at around the same time, and odds are that they're all going to hit enter mission at around the same time, thereby inadvertently syncing.
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Old Nov 28, 2010, 11:13 PM // 23:13   #68
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It should just be like the costume brawl.

Each battle counts. No streaks. No syncing for you!
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Old Nov 29, 2010, 01:58 AM // 01:58   #69
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Quote:
Originally Posted by MithranArkanere View Post
It should just be like the costume brawl.

Each battle counts. No streaks. No syncing for you!
Luckily enough for better players, not every format has been degraded into egalitarian handholding.
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Old Nov 29, 2010, 08:08 AM // 08:08   #70
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Originally Posted by MithranArkanere View Post
It should just be like the costume brawl.

Each battle counts. No streaks. No syncing for you!
Yes to be honest.... most people now aren't even trying when there is no healer in team , when unfair fight ,etc...it would solve ALL problems . It was proved that getting glad title or at least trying to have fun in this arena relies only and only on luck. Many people can say you can do some wins with no healer , but that's clearly false. Any team having some amount of degen beat you .

Last edited by Missing HB; Nov 29, 2010 at 08:22 AM // 08:22..
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Old Dec 02, 2010, 02:15 PM // 14:15   #71
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Quote:
Originally Posted by drkn View Post
Syncing can be prevented much easier, without disrupting the possibility of getting a nice team: do one additional reshuffle after the first win, award points starting at second consec.
This would make RA even more frustrating. While the changes of finding a decent team the first time are nihil, the chances of finding a decent team the first second time and winning the first time are even smaller. The individual player skill has almost no effect on this.

I think that the title should be changed so that each win gives points to the gladiator title. This will hopefully prevent people from quitting if the team has no monks. You can easily win a lot of matches without a monk provided that you have semi-decent players. They could even add a consecutive bonus but it wouldn't really matter.
As for the increase in consecutive bonusses, it does make sense: I believe that if you have more consecutive wins you will be facing opponents who also have more consecutive wins, suppodestly resulting in harder battles.

It would be nice if they could stop syncers but I don't really know how they would without annoying anyone. The OP said this was achieved last time during CB. If they can, they definitely should.
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